I dabble in the All Stars version and now with Switch's NES collection I can dabble some more, but I've never committed myself to getting gud enough to beat this, maybe we do oversell the difficulty to a degree but that said, Nintendo never ramped up so much on a sequel again. The no doubt heavily nerfed Lost Levels in SMB Deluxe on the GBC was my introduction to it and the only way I've ever beaten it. As such other Nintendo titles of the time could end up going in a different direction like Zelda 2, other series could be similar on the surface but shift the setup and progression entirely like Castlevania 2.Īnd of course over here in the west we all thought it was more like those last two for SMB2 since we got the turnip chunking outing as our 2. I find the game intriguing in its design approach, it goes all in on being "for super players" and that's not just the standard difficulty jump I'm talking about here, the extra worlds and accessing them is in itself the most super of feats available to the player.Īs a relatively straight sequel to SMB1, it makes sense thinking about it that the main focus is on delving into deeper challenge, still early days for gaming sequels I think so there's not much of a design document to follow.
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